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A Spell: The Immanent Illusion

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Doom Arriving Eventually Which is a Difficult Spell Which Creates Not That Which Is Not There, But The Impression That It Will Be There Soon Most illusion magic is easily testable by the savvy adventurer. False fire may not convincingly burn a sliver of wood. A lack of scent may betray a simulated beast. It is far more difficult to disprove that which does not present itself to be measured. The Immanent Illusion creates an illusion partially translated into the future. It is experienced as a belief or dread that the subject of the illusion (which is not present) is about to be so. This may cause those under its glamour to avoid a feared subject or tarry long awaiting a desired subject. The caster decides on a subject for the illusion and describes it in a script written or engraved somewhere immobile. Moving the script more than a few inches divorces it from the magic, as does destroying it. The material used to write the script or the strength of the material in which it is engraved d...

Citizens of the Ultimate Galactic Empire

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An early Bestian, magnified x1000 In The Beginning Very early in the lifetime of universe (0, t , x, y , z , 0.zz9 , l ), multicellular life began. What gods had formed did not notice it until the early creatures had no use for them.   Water formed in a a cooler niche of a chunk of early matter and animalcules swam around in it. Certain physical peculiarities ‘see’ each other's thoughts, which both allowed them to easily communicate and gave enormous advantages to the animalcules whose random mutations allowed them even the smallest ability to dissemble. Those animalcules who could ‘lie’ would simply eat all of the trustworthy ones. Simple cultures formed, fearing outsiders might be ‘liars’, reinforcing each others' fear as they witnessed it shiver through society. The cultures discovered history, science, and genetics before the individual creatures were more than a few hundred cells each. The need for defense led them to seek more robust forms, so they invented sexual reprod...

A Spell: Unwound

Which is A Difficult Spell to Unmake or Change a Wound With Peculiar Side-Effects In order to work an Unwounding, the caster must have free use of at least two grasping appendages. The most common application of Unwounding requires the caster to use these to touch the edges of a single open wound on the flesh of a creature, grab at the raw edges, and peel it completely off of the wounded body with a great heaving grunt. This leaves the creature's flesh as it was before incurring the wound, and the caster somehow holding the wound itself. The creature regains the health lost when it received the wound. The creature may be dead or alive at the time the wound is removed, though dead creatures cannot be restored to life in this way. Internal bleeding or other internal wounds may only be affected by this spell if an additional external wound is applied to allow the caster to reach them.  A wound is the result of a single incident. A creature stabbed three times in the back has three sep...

A Spell: Eidoloni‘s Manual Duality

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Which Is a Difficult Spell To Split A Creature Into One Consciousness And Two Bodies In An Unpleasant Way The caster divides himself or another creature into two creatures, split down the center of the head to the groin. A period of three days’ rest must follow. At the end of this time, each half-creature will have grown weak but capable limbs on the ‘missing side’, and the heads of each creature will adapt so the eye is in the center of the now oblong head, the nose twisted and partially regrown, the mouth sagging away from the wounded side. Creatures who may spellburn may do so from one or both bodies. The statistics of the creature are altered. Use the following guidelines. Strength is halved. When considering only the strength of a single limb, use the original strength value on the original side and quarter than for the regrown side. Agility is halved. If considering only the manual dexterity of limbs on a sing...

A Spell: Summons of The Travelogue

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Which is a Simple Spell to Bring a Vociferous Spirit from the Genius Locorum in Order To Learn of Tabus, Rumors, or Other Things Of Note This spell will only bear fruit if cast within an inhabited area such as a city, town, or private residence. It requires only a moment's concentration and the discarding of a coin or other monetary token commonly accepted within the location. (Should any member of the caster's party retrieve the discarded token, all members of the party lose a point a Luck.) Cast successfully, an imp * of one of the following kinds appears beside one of the caster's hearing organs, bearing information about the location or culture of concern. Communication is one-directional; the spirit will not respond to questions. Roll 1d10. Statuette of a Tabu Imp, found within a traveller's shrine 1-7: Tabu Imp. This imp, about three inches tall, has huge sensory organs wildly out of proportion to the rest of its body. It is nearly invisible, like heat rising of...

“...Another Day Older And Slugmen Attack” [DCC RPG Funnel]

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Being a History of The Adventure of Goblins Enslaved To Work An Abandoned Salt Mine “ A half-moon ago, the big hairy mans attacked your home and deaded your friends and made you go to the salty place and do the hardwork . They chained you to each other and said "cut-the-salt-and-bring-it-out" and were bad, bad-bad so you cut the salt and stayed in the cave and be scared . To-day there were so many more big hairy mans outside the cave and it was scary when they said "go-in-the-sun-and-load-wagons-stupid" but you did it all day and there was still more salt so night came and you still loading up salt with goblin friends, all sore. Then! The mans stop everything and act real scared then, at night, and there were arrows that hit everywhere from the dark where they can't see but we can and oh-no! it's not more goblin friends coming to save you it's angry slugmans!! they don't want hairy mans to have all the salt that hurts them so much! So ...

A Spell: Lonzo's Many Hands

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  Hercules assisting Atlas by providing oversight. Which Is a Difficult Spell or Method to Convert Potential To Kinetic Energy The caster must gather a number of living creatures and inscribe a personal sigil upon their bodies with a paste of sugary fruits, ground quartz, and a small amount of the caster's blood, a few drops per creature. These creatures are each provided an object to move. The creatures and objects must each be of the same general kind: peasants and rocks, bowmen and bows. The caster must have one of that type of object as well. The caster commands the creatures to perform an action upon the objects that imbues each of them with potential energy. (This may be resisted.) These actions are arrested and the energy is delivered to the caster, who is performing a similar action.  In the case of bowmen and bows, the caster may use the strength of a hundred men to draw a god's adamantine bowstring. The many other bows go immediately from drawn to slack in the hands ...