A Spell: Eidoloni‘s Manual Duality
Which Is a Difficult Spell To Split A Creature Into One Consciousness And Two Bodies In An Unpleasant Way
The caster divides himself or another creature into two creatures, split down the center of the head to the groin. A period of three days’ rest must follow. At the end of this time, each half-creature will have grown weak but capable limbs on the ‘missing side’, and the heads of each creature will adapt so the eye is in the center of the now oblong head, the nose twisted and partially regrown, the mouth sagging away from the wounded side. Creatures who may spellburn may do so from one or both bodies.
The statistics of the creature are altered. Use the following guidelines.
Strength is halved. When considering only the strength of a single
limb, use the original strength value on the original side and quarter than
for the regrown side.
Agility is halved. If considering only the manual dexterity of limbs
on a single side (as in certain thief skills), use the original agility
value on the original side and quarter that for the regrown side.
Determining success in attack rolls considers more than just manual
dexterity.
Stamina is generally unaffected, though ongoing tests of stamina that
lung damage would affect, such as swimming, running, or holding one's breath
are at a -2d penalty.
Intelligence is unaffected in the left
side creature, but quartered in the right side. The right side creature's
left brain is underdeveloped and not as able to understand or recall. The
controlling consciousness may still direct the right side creature to
perform any action desired, though the left side creature should likely do
the reading and thinking for the pair.
Personality is +2 in the
right side creature and halved in the left side creature, +2. The control of
two bodies strengthens the psyche and the changes in appearance add a
disturbing yet attractive dread to each.
Luck remains the same,
and is pooled for both creatures. Expending a point for one expends it for
both.
Initiative is affected by the above changes for
creatures with those scores. Other right hand creatures have Initiative
halved.
Mêlée and missile damage rolls are -2d if they rely on
strength and/or mass instead of weapon skill. If the loss of half of a
creature's sensory organs would affect missile attacks, add a 25% miss
chance to them.
Armor class is affect by the above changes for
creatures with those scores. Other creatures take a flat -2 penalty to armor
class.
Hit Dice and class levels are unaffected.
Movement
for humanoids is unaffected. Creatures as long or longer than they are tall
have a 25% reduction in movement rate. Creatures more than three times as
long as they are tall have a 50% reduction in movement rate.
Action dice
are unaffected.
Saving throws are affected by the above changes
for creatures with ability scores. For other creatures, use a d16 for
Fortitude and Reflex saving throws instead of a d20.
Warriors may focus on the regrown side of such creatures without a penalty
or successful Mighty Deed of Arms. They receive a +2 bonus to hit and a +1d
to damage in that case.
The two creatures may act completely independently and simultaneously, as the controlling consciousness is aware of and controls perfectly each of them. When adjudicating magical effects, consider that one consciousness controls the two bodies. (Sleep or hold person spells could affect one creature but not the other; ESP on one creature would actually allow pulling from the experiences of both creatures; Confusion could affect both.)
The only way to reunite the creatures is to kill both, create a flesh golem from the bodies, and cast Resurrection upon it.
One of Undermage Foor's childhood pets |
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The Examples of Undermage Foor and Misfortunes of The Local Fauna
Children are cruel, mages are crueler, child mages are cruelest. Undermage
Foor is still heralded as the paragon of child mages, and the first
spellbook he read was Eidoloni’s. Foor openly admitted he had no reason
other than curiosity for the following applications of the Manual Duality.
These experiments began once he understood Eidoloni's version of the Sleep
spell well enough to put the neighbor's prize bull down reliably.
Frank Farmer's Bull (before): Init +3; Atk gore or trample +3 mêlée (1d8); AC 12; HD 2d8+8 (16); MV 30'; Act 1d20; SP charge (move 30'-60' in straight line and make trample attack at +5); SV Fort +4, Ref +2, Will -2; AL N.
Frank Farmer's Bull (after, right side): Init +1; Atk gore or trample +3 mêlée (1d6); AC 10; HD 2d8+8 (16); MV
20'; Act 1d20; SP charge (move 20'-40' in straight line and make trample
attack at +5), split consciousness, reduced Fort and Ref dice; SV Fort
(1d16)+2, Ref (1d16)+0, Will -2; AL N.
Frank Farmer's Bull (after, left side): Init +3; Atk gore or trample +3 mêlée (1d6); AC 10; HD 2d8+8 (16); MV
20'; Act 1d20; SP charge (move 20'-40' in straight line and make trample
attack at +5), split consciousness, reduced Fort and Ref dice; SV Fort
(1d16)+2, Ref (1d16)+0, Will -2; AL N.
The bulls panicked when they saw children, everyone panicked when the saw
the bulls. They were eventually given to the blind bachelor, Ben, who didn't
care much that they tended to pull the plow in curves instead of straight
lines and lived conveniently distant.
Ben (before): Str: 11, Agi: 10, Sta: 16, Int: 13, Per: 9, Luc: 13; Init: +1; Atk staff
-3 mêlée (1d4); AC 8; HD 1d4 (6hp); MV 15'; Act 1d20; SP blind (penalties
already applied); SV Fort +2, Ref -4, Will +2; AL N.
Ben (after, right side): Str: 5, Agi: 5, Sta: 16, Int: 3, Per: 11, Luc: 13; Init: -1; Atk staff -5
mêlée (1d4-2); AC 8; HD 1d4 (6hp); MV 15'; Act 1d20; SP blind (penalties
already applied), split consciousness, shared luck; SV Fort +2, Ref -4, Will
+2; AL N.
Ben (after, left side): Str: 5, Dex: 5, Sta: 16, Int: 13, Per: 6, Luc: 13; Init: -1; Atk staff -5
mêlée (1d4-2); AC 8; HD 1d4 (6hp); MV 15'; Act 1d20; SP blind (penalties
already applied), split consciousness, shared luck; SV Fort +2, Ref -4, Will
+0; AL N.
Foor was the only child who bothered to visit Blind Ben and didn't flee after catching sight of his disgusting bulls. The sleep spell that overtook a bull outmatched Ben as well. Once he had finished the surgery, Foor despaired at the time it would take to clean himself up and the three days' wait until he could see Ben get up and experience his new lives. Impulsiveness is another characteristic common in child mages, tending to kill them off before they become adult ones. So Foor began his Sleep spell with more force than he'd ever brought forth, and soon the whole village slept and would not wake for days.
Foor was careful with his next casting. The magic let the knife cut much
easier than it ought to, through his pelvis and spine, but it still hurt.
Foor (before): Human Wiz 2; Str: 8, Agi: 13, Sta: 12, Int: 18, Per: 16, Luc: 17; Init:
+1; Atk knife +0 mêlée (1d3); AC 12 (leather jerkin); HD 3d4 (8hp); MV 30';
Act 1d20; SP Spell Check +5, Sleep (rush of wind),
Eidoloni’s Manual Duality (aura of decay),
Read Magic, Ropework (ravenous); SV Fort +1, Ref +1, Will: +5; AL C.
Foor (after, right side): Human Wiz 2; Str: 4, Agi: 6, Sta: 12, Int: 5, Per: 18, Luc: 17; Init: +1;
Atk knife -2 mêlée (1d3-2); AC 12 (leather jerkin); HD 3d4 (8hp); MV 30';
Act 1d20; SP Spell Check +1 Sleep (rush of wind),
Eidoloni’s Manual Duality (aura of decay),
Read Magic, Ropework (ravenous); split consciousness, shared luck; SV
Fort -1, Ref -1, Will: +4; AL C.
Foor (after, left side): Human Wiz 2; Str: 4, Agi: 6, Sta: 12, Int: 18, Per: 10 Luck: 17; Init:
+1; Atk knife -2 mêlée (1d3-2); AC 10; HD 3d4 (8hp); MV 30'; Act 1d20; SP
Spell Check +5, Sleep (rush of wind),
Eidoloni’s Manual Duality (aura of decay),
Read Magic, Ropework (ravenous); SV Fort +1, Ref +1, Will: +5; AL C.
Foor awoke in two twisted bodies, each with a new half, still drying and
hardening like a molted cicada. Two perspectives looked down at blind Bens
ready to awaken. With a laugh he cancelled the sleeping spell that blanketed
the village and watched one milky eye open in each Ben. Ben harmonized with
his own scream. The vocal cords must have regrown just a little differently
on each side.
The Example of Eidoloni Himself
Eidoloni Himself was granted unheard of regenerative capacity for the period between one new moon and the next by a benevolent spirit many years after theorizing this spell but never casting it. He feared of moral pollution should he cast it on another, and physical extinction should be attempt it upon his own body. As he was practically incorruptable, it seemed a perfect time to test the magic.
It worked flawlessly. He awoke after three nights' death, or sleep, in two deformed bodies, itching furiously on the raw sides but otherwise in perfect health; none of the physical defects he predicted affected him, as he had regenerated the split portions perfectly. The control of two bodies was euphoric. Three days later, Eidoloni decided he should be four if he might be two, and had another three nights' death, or sleep.
The month ended with Eidoloni in possession of two hundred and fifty-six
bodies perfect bodies. (Each doubling had also increased his Personality
score, which was now far beyond that in the normal human range.) Though his
prodigious mind had no difficulty coördinating them all, he found it boring
to negotiate a doorframe two hundred and fifty-six times, using a restroom
two hundred and fifty-six times, etc. when once used to suffice. Knowing his
healing boon expired, and feeling at peace with death after spending so much
time adjacent to it while doubling, he decided upon a self-culling and a
personal advancement he felt now entitled to.
He held eight of his perfect selves in reserve. One of them cast a spell to invoke his patron. Another, a spell to bond himself tighter to it. The third intoned a spell to hold his patron. The fourth, fifth, and sixth cast the spells held dear to the patron. The seventh found a pulse underlying the simultaneous magic, and beat syncopations in the flowing phlogiston with a kind of intuitive scatting of magical phonemes. The eighth drained all it could spellburn from two hundred and forty-eight powerful wizards.
The identity of Eidoloni's patron remains unknown. Eidoloni replaced him
long ago, and now dwells in some distant Overworld. Sages and scientists
still seek the eight perfect bodies Eidoloni contained his patron within in
order to answer that question.
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