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Showing posts from August 9, 2020

“...Another Day Older And Slugmen Attack” [DCC RPG Funnel]

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Being a History of The Adventure of Goblins Enslaved To Work An Abandoned Salt Mine “ A half-moon ago, the big hairy mans attacked your home and deaded your friends and made you go to the salty place and do the hardwork . They chained you to each other and said "cut-the-salt-and-bring-it-out" and were bad, bad-bad so you cut the salt and stayed in the cave and be scared . To-day there were so many more big hairy mans outside the cave and it was scary when they said "go-in-the-sun-and-load-wagons-stupid" but you did it all day and there was still more salt so night came and you still loading up salt with goblin friends, all sore. Then! The mans stop everything and act real scared then, at night, and there were arrows that hit everywhere from the dark where they can't see but we can and oh-no! it's not more goblin friends coming to save you it's angry slugmans!! they don't want hairy mans to have all the salt that hurts them so much! So ...

A Spell: Lonzo's Many Hands

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  Hercules assisting Atlas by providing oversight. Which Is a Difficult Spell or Method to Convert Potential To Kinetic Energy The caster must gather a number of living creatures and inscribe a personal sigil upon their bodies with a paste of sugary fruits, ground quartz, and a small amount of the caster's blood, a few drops per creature. These creatures are each provided an object to move. The creatures and objects must each be of the same general kind: peasants and rocks, bowmen and bows. The caster must have one of that type of object as well. The caster commands the creatures to perform an action upon the objects that imbues each of them with potential energy. (This may be resisted.) These actions are arrested and the energy is delivered to the caster, who is performing a similar action.  In the case of bowmen and bows, the caster may use the strength of a hundred men to draw a god's adamantine bowstring. The many other bows go immediately from drawn to slack in the hands ...

Magic is a Flawed Art

Art is the six-dimensional cone described by an Action: the physical result of an Action and the effects of that Action through time, probability, and metaphysics. Magic is detectable discontinuous point on the t -axis before the creation of Art. Magic is the mismatch of Actions performed and Art produced, possible only because external energy is added to the system. The source(s) of external energy used by the Magus may be a Patron or other negotiated contract, the labor of the unfree, a God, the belief of the falsely indoctrinated, or any form of coercion. Money, enslavement, and torture are all forms of Magic. Anti-magical effects act like a prism set at the discontinuity on the t -axis. The effect on any specific probability timeline is not certain as it depends on exact placement impossible to predict. Effects have included the temporary collapse of governments, large scale social reforms, and slave results. There is no such thing as Chaos Magic. Chaos continuously creates Art. In...

Money: Magic For Politics

Wizards and shamans derive power from secrets and from Patrons and hoard it. They pass it, as misers' inheritances, to their apprentices and their murderers only when they cannot take it beyond the veil of natural death. Only a handful of self-made wizards are created each century, and only then because they have stumbled randomly across an empowered incantation, enfeebled efreet, or divine artifact like an anthill finding a discarded lollypop. Those without magic petitioned wizards endlessly, trading labor for love potions and food for fireballs. The demand soon outpaced the willingness of wizards to do anything for simple folk, and the payments demanded by the wizards climbed beyond the ability of any but another wizard to pay. A class of accountants was born to mediate the requests of the masses and the responses of the wizards once tracking how many hundreds of man-hours short a village was to pay for a rain-dance. These accountants invented tokens that the commoners could use ...

New Rules in Firetop Mountain, Part One

Which is Part of the Siege on Firetop Mountain Which You May Join  Firetop Mountain is changing. Combat is untested, but likely very deadly to most characters. Starting equipment is randomized and more diverse. Each day, an adventurer enters Firetop Mountain. Leave a comment here or message basilisk*#7419 on Discord for an invitation. Gameplay Each day, a new player chooses one of the Common or Rich adventurers waiting their turn in the town of Woodrow or an existing player returns with a Rich or Powerful adventurer of their own. Once they enter the Mountain, they must meet at least one of the current Win Conditions for their character type and escape or they are disgraced and out of play. Kill the Warlock and be celebrated, replace the Warlock and **win** . Characters Characters are either Common, Rich, or Powerful. Common These are 0-level DCC RPG characters. They have stopped in Woodrow after long travel, ready to take on the Warlock and never spend another night shoveling poo...