Posts

Showing posts from August 16, 2020

A Spell: Unwound

Which is A Difficult Spell to Unmake or Change a Wound With Peculiar Side-Effects In order to work an Unwounding, the caster must have free use of at least two grasping appendages. The most common application of Unwounding requires the caster to use these to touch the edges of a single open wound on the flesh of a creature, grab at the raw edges, and peel it completely off of the wounded body with a great heaving grunt. This leaves the creature's flesh as it was before incurring the wound, and the caster somehow holding the wound itself. The creature regains the health lost when it received the wound. The creature may be dead or alive at the time the wound is removed, though dead creatures cannot be restored to life in this way. Internal bleeding or other internal wounds may only be affected by this spell if an additional external wound is applied to allow the caster to reach them.  A wound is the result of a single incident. A creature stabbed three times in the back has three sep...

A Spell: Eidoloni‘s Manual Duality

Image
Which Is a Difficult Spell To Split A Creature Into One Consciousness And Two Bodies In An Unpleasant Way The caster divides himself or another creature into two creatures, split down the center of the head to the groin. A period of three days’ rest must follow. At the end of this time, each half-creature will have grown weak but capable limbs on the ‘missing side’, and the heads of each creature will adapt so the eye is in the center of the now oblong head, the nose twisted and partially regrown, the mouth sagging away from the wounded side. Creatures who may spellburn may do so from one or both bodies. The statistics of the creature are altered. Use the following guidelines. Strength is halved. When considering only the strength of a single limb, use the original strength value on the original side and quarter than for the regrown side. Agility is halved. If considering only the manual dexterity of limbs on a sing...

A Spell: Summons of The Travelogue

Image
Which is a Simple Spell to Bring a Vociferous Spirit from the Genius Locorum in Order To Learn of Tabus, Rumors, or Other Things Of Note This spell will only bear fruit if cast within an inhabited area such as a city, town, or private residence. It requires only a moment's concentration and the discarding of a coin or other monetary token commonly accepted within the location. (Should any member of the caster's party retrieve the discarded token, all members of the party lose a point a Luck.) Cast successfully, an imp * of one of the following kinds appears beside one of the caster's hearing organs, bearing information about the location or culture of concern. Communication is one-directional; the spirit will not respond to questions. Roll 1d10. Statuette of a Tabu Imp, found within a traveller's shrine 1-7: Tabu Imp. This imp, about three inches tall, has huge sensory organs wildly out of proportion to the rest of its body. It is nearly invisible, like heat rising of...